Changelog
What's new across the site, games, and developer platform.
July 2026
Match replays — record, save, and rewatch your games
Gyrii, Tankii, and Bouncy Blobs now record your matches as tiny deterministic replays you can save to the cloud and watch back from a new My Replays screen. Because the games' physics are deterministic, a replay is just the seed plus the inputs — a few kilobytes for a full match — and it re-simulates to a bit-identical result.
arcadea98d93d ↗Sign in to publish — anonymous players save locally
Publishing to the cloud (shared levels, saved replays) now requires a quick email sign-in, hosted by Lobbii with zero setup. Anonymous players can still play and save everything locally; signing in is only needed to share or save to the cloud. Every player account and everything they publish stays scoped to the developer's project.
Email sign-up for players — hosted, zero setup
Games can now offer classic email accounts — sign up, password sign-in, magic links, resets — with nothing to configure: the platform hosts the whole flow. A new provider-discovery endpoint tells your game which sign-in buttons to show. And the dashboard now has a Players panel: every signup in your project (anonymous, Steam, Apple, Google, Discord, or email), with ban/unban moderation.
developer7bc2ed6 ↗Player accounts: sign in with Steam, Apple, Google, Discord — or nothing at all
Games can now give players persistent accounts. The zero-friction path needs no login screen: every install silently gets an anonymous player that works across sessions. When a game offers real sign-in, players link Steam, Apple (Game Center or Sign in with Apple), Google, or Discord to the same account — making it recoverable on any device. Developers configure their own provider credentials per project; secrets are encrypted at rest.
developerf3b9258 ↗Cloud saves, shareable levels, and replays
Players can now save content to the cloud and share it: levels, replays, save files — anything up to 10 MB. Content belongs to the player, with private/unlisted/public visibility and 8-character share codes for passing creations around. Small JSON saves in one call; big binary replays via direct upload. Included in every plan (Free: 200 items / 100 MB per project; Pro: 10,000 / 5 GB).
developerf3b9258 ↗Lobbii docs, pricing, and the AI build prompt v2
There's now a public docs site at /docs: paste one AI prompt and your coding assistant builds a working multiplayer client for any engine — browser, Godot, Unity, native. The prompt now covers realtime push signaling, TLS relays for strict networks, and self-healing reconnection. Pricing is live too: free to build, $5/month per project when you grow, with relay bandwidth metered beyond the included allowance.
developera00f2ad ↗Project settings and a connection-health dashboard
Each project now has a settings panel: allowed browser origins, bring-your-own attestation credentials (encrypted at rest), and an opt-in switch that locks the API to short-lived session tokens. The usage page shows connection health — success rates, connect times, relay share — reported by real game clients, plus relay bandwidth against your plan's allowance.
developera00f2ad ↗Connections that survive strict firewalls, and a reliability dashboard behind the scenes
Multiplayer connections now have a TLS relay path on port 443, so games connect even on corporate, campus, and other UDP-blocking networks that previously failed outright. Relay capacity grew 10×, and every connection attempt now reports what happened — so reliability problems get found and fixed from data instead of bug reports.
Hardened multiplayer API security
Game clients now exchange their API key for short-lived session tokens backed by platform attestation (Cloudflare Turnstile on the web, Steam tickets on desktop), with per-project origin allowlists and abuse quotas. A leaked key alone can no longer create rooms or burn relay bandwidth.
May 2026
Changelog page
There's now a public /changelog where you can see what's shipped recently across the site, games, and developer platform. Entries are grouped by month and link to the underlying commit.
infraOne-click "Copy AI prompt" for new API keys
When you create a new developer API key, the reveal panel now has a Copy AI prompt button. It copies a self-contained prompt — your real key inlined plus the full WebRTC signaling spec — that you can paste into ChatGPT, Claude, or Cursor to scaffold a working browser-TS host + controller client in one shot.
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